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Timeline clip: onDoubleClick event

Discussion in 'Timeline' started by SKoptev, Mar 7, 2019.

  1. SKoptev

    SKoptev

    Joined:
    Jan 15, 2019
    Posts:
    37
    Hello everyone!

    Is it possible to implement custom handler for double-click event on custom timeline clip?
    You can double-click on "Control track" clip, and inspector will show you controlled playable asset. So, you can add some "slave" timelines to one "master" timeline using control track, and switch (in editor) from master to slave just in two clicks - very handy.

    How can I reproduce similar behaviour for custm track&clip type?

    Thanks!
     
  2. seant_unity

    seant_unity

    Unity Technologies

    Joined:
    Aug 25, 2015
    Posts:
    1,516
    There is no support to add that at the moment, but it is on our backlog of features to add. In 2019.2 there will be the option to have your custom clips be 'diggable' like control tracks clips, but it won't have the ability to override the double click option.
     
    SKoptev likes this.
  3. GabrielTargo

    GabrielTargo

    Joined:
    Jan 2, 2023
    Posts:
    3
    Hello, 3 years later, is this option still unavailable ?

    Thanks