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timeline (cinematic) - two/layer transformation clips on one object

Discussion in 'Timeline' started by roach_779, Sep 11, 2022.

  1. roach_779

    roach_779

    Joined:
    Aug 2, 2012
    Posts:
    37
    Hi
    I'm working on a cinematic (all rendered images) using Unity timeline. I'm building a transform clip library to apply to different objects, but the thing I figure out is how to apply two transformations on separate layers on the same objects. The lower layer transformation clip seems to overwrite the top layer transformation clip.

    Am I doing something wrong? Is there another way?
     
  2. akent99

    akent99

    Joined:
    Jan 14, 2018
    Posts:
    588
    I think that is how it works - they don't combine, one wins and the other loses.

    You can do tricks like have one game object act as a container for another (child) game object, then apply two transforms, one to the outer parent object and one to the inner child object. Otherwise you need custom tracks or similar to combine the values and apply the result.
     
  3. roach_779

    roach_779

    Joined:
    Aug 2, 2012
    Posts:
    37
    I see. I was using a timeline app that allowed me to apply transforms in two layers on the same object. I will use your parenting suggestion. Thanks