I am using Invector Third Person Controller and trying to make a small cutscene using Unity's Timeline. I have having an issue with it. I add the character to the Timeline and add their animation for Walking. I play the animation and the character will walk, but only in place. The character doesn't actually move around from it. What am I missing? Is that an issue with a setting i missed? I tried both root animation and no root animation. Or is it an issue with how the controller interacts with Timeline? And in that case, is there an alternative to creating a cutscene without using Timeline? Should i be making characters who don't have all the movement controller scripts on it just for cutscenes? I've been playing around with this for a few days and it is annoying. I also have another issue with Timeline. When I have the character involved with the Timeline, the character will fall through the ground. If the character is not involved with Timeline the character behaves as it should. I have a video showing what I mean.