Hello All, Here is my issue: When my Timeline completes, my character controller returns to its original position in the scene, rather than where it left off at the end of the Timeline. This is not occurring every time, only about 25% of the time actually. But it happens pretty consistently in full screen. I believe this is being caused when I call Move(). When my Timeline completes, my player goes into the Idle State and Move() is called (Though it's 0,0,0). When I comment out Move I cannot replicate the issue. This is driving me nuts. Does anyone have any idea what could be happening or how I can resolve this?