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Timeline bug? Animator/Animations

Discussion in 'Timeline' started by Blarp, May 29, 2017.

  1. Blarp

    Blarp

    Joined:
    May 13, 2014
    Posts:
    193
    Making a post to better understand this issue I'm having. I'm having a problem moving a gameobject whilst animating it.

    If I have a Controller & Avatar set in my actor's Animator component, I'm unable to set position (movement) keyframes while recording.

    When I add an avatar & controller in the animator component the animation works, but the position (movement) does not work.

    This video elaborate the second in a two-pronged issue, where I create the position keyframes and then add the animation clips afterwards.



    Build: https://github.com/UnityEQ/UnityEQWebGL
    Scene: Cinema
     
    Last edited: May 29, 2017
  2. thierry_unity

    thierry_unity

    Unity Technologies

    Joined:
    Jun 10, 2015
    Posts:
    181
    Hi!,
    Unfortunately, it is not possible to record directly on a humanoid. Technically you should see errors in the console when you try to record on the same track. But it's interesting that you don't when you do it on two tracks.
    One workaround to that issue would be to create a empty game object as a parent and record your animation on that instead while you keep your humanoid clips on another track.
    walk2.gif

    Hope that helps
     
    Blarp likes this.
  3. Blarp

    Blarp

    Joined:
    May 13, 2014
    Posts:
    193
    thanks!
     
    thierry_unity likes this.