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Bug Timeline breaks scene by leaving objects at animation states that are not their default

Discussion in 'Animation' started by screamingcolor, Dec 24, 2023.

  1. screamingcolor

    screamingcolor

    Joined:
    Jul 28, 2020
    Posts:
    3
    I'm using Timeline to control many different animators simultaneously. The problem is that, when I'm working in Unity, frequently... Literally every few hours or so... it completely breaks my scene. By broken, I mean specifically that my entire scene is no longer in its default state, but "frozen" at a particular spot on the timeline. Every single object in the scene controlled by an animator changes to the state it should be in at a certain spot in the timeline, but even when the timeline isn't playing or active.

    A good way to describe it is as if, while I'm working in the scene, every once in a while Unity "takes a screenshot" of what my scene looks like in that moment on the Timeline, but then just keeps the whole scene there. It doesn't revert back once the timeline is unselected or deactivated. It's as if entire scene's default states have been changed.

    Since this happens frequently, the default state of my world keeps changing every few hours, and so eventually I get lucky and it saves at the first frame. But it has become too problematic to rely on that hopefully happening. I have tried to fix it attempting to recreate the problem in many ways, but with no luck yet.

    Is this a known bug? Can I avoid it? Any recommendation on how to restore things to their default, frame 0 state?

    This happens to me all the time, in multiple projects, on multiple computers, in multiple versions of unity spanning across 3 years, so surely I can't be alone in this, but I've asked multiple times in 3 different relevant Discords, and have never been acknowledged once. I feel like a ghost, and I'm truly at a loss. Please help
     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,610
    Keeps the scene frozen when you close the Timeline window or restart Unity?