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Timeline Audio Support?

Discussion in 'Timeline' started by mr_blahblah, Jul 22, 2019.

  1. mr_blahblah

    mr_blahblah

    Joined:
    Jan 15, 2016
    Posts:
    25
    Searched the forums a few times, and from what I gather there's no audio support built into Timeline as yet?

    By 'audio support', I mean that it seems as if basic audio control just... isn't supported by Timeline at all, which seems like a weird oversight, hence this post.

    e.g. Play/Pause/Resume...

    Can someone confirm?

    Using 2019.1.9.f1

    (Example: if I pause a timeline, audio seems to get out of sync, etc)
     
  2. 5argon

    5argon

    Joined:
    Jun 10, 2013
    Posts:
    1,264
    Timeline linearly samples state, so the Audio Track doesn't work that way (the "action/method" way, that it cause a discrete play/pause/resume) It is just that the playhead is here, so you are hearing this bit of audio. If you want to command the AS via timeline like that maybe just use Marker + Signal Receiver and drag AS reference to it then call the public method?

    Though I don't know if the inside ended up doing play/pause for us or not since audio playable code is not source visible. But it do require AudioSource as a binding, but maybe just an output of sorts. (e.g. checking play state of the AS won't return playing while the audio is heard via Timeline? Haven't check.)