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Timeline Animations on WebGL from AssetBundle don't Play at all

Discussion in 'Timeline' started by evilbert, Oct 14, 2017.

  1. evilbert

    evilbert

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    I can't seem to play timeline from PlayableDirector which I load from an AssetBundle in my WebGL application. I have tried taking the entire Scene as well as PlayableDirector object in their separate AssetBundles yet the timeline won't even play in both the cases. I am able to see the content of the timeline which seems like the animator hasn't turned on.

    I have also tried it in the editor and as soon as the animations start to play, the Unity Editor crashes.

    Need help. Seems like a bug to me.
     
  2. seant_unity

    seant_unity

    Unity Technologies

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  3. evilbert

    evilbert

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    I was using the beta 2017.3.0b3. I will try it out on 2017.2.
     
  4. seant_unity

    seant_unity

    Unity Technologies

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    Ok, if you can submit a bug with repro steps, it would be greatly appreciated!
     
  5. evilbert

    evilbert

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    Now, I am able to play the timeline without the audio tracks from the asset bundles. But I am getting the following error when I include audio tracks. I have also changed the properties for the audio to target the webgl build.

     
  6. evilbert

    evilbert

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    I am getting this error even when I am not using asset bundles. New bug?
     
  7. thierry_unity

    thierry_unity

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  8. evilbert

    evilbert

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    I tried out the patch and found out the problem still exist. :(
     
  9. seant_unity

    seant_unity

    Unity Technologies

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    Can you submit a bug with a repro project and post a link to the bug here?
     
  10. JamesPathfinder8

    JamesPathfinder8

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    Nov 27, 2017
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    I have the same symptoms. (play on android with assetbundle)
    It seems to be bindings(playable director) loses connection.
     
  11. thefuriousowl

    thefuriousowl

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