I can't seem to play timeline from PlayableDirector which I load from an AssetBundle in my WebGL application. I have tried taking the entire Scene as well as PlayableDirector object in their separate AssetBundles yet the timeline won't even play in both the cases. I am able to see the content of the timeline which seems like the animator hasn't turned on. I have also tried it in the editor and as soon as the animations start to play, the Unity Editor crashes. Need help. Seems like a bug to me.