Simply put: I can't get Timeline to blend cleanly. If I set the ease in/out value, it will loop back round but will return to the default pose (or whatever the current animation controller is set to if a controller and state are set) and blend to/from the default pose instead. It basically makes animations in Timeline incredibly difficult to use as looping it or blending between two timeline assets using Play(asset) is impossible without having some animation controller to fall back on which is far from ideal. Ideally, timeline needs to handle writing even when easing in/out via some sort of checkbox, and to blend cleanly between looping timeline assets or switching between them. The fact that this isn't the case is pretty astonishing. Or just being able to disable the animator completely and have Timeline still animate would be enough really... There are some hacks I can use like having a base idle animation in the animation controller, but then every timeline is going to blend between whatever the current frame of that is when going between timelines or looping, and if I pause the timeline it'll revert back to the animator until I play it again. Am I missing something here?