When I play my timeline on a PlayableDirector with timeUpdateMode set to GameTime, the animations I've placed on the timeline play on my character as expected. However, when I try to use a PlayableDirector with timeUpdateMode set to Manual, I never see the animations play on the character, which is not what I would expect. Is this the intended behavior from Timeline? Is there a workaround I can use to play animations even while updating the timeline manually? (I'm manually updating the timeline because I need to sync the timeline's playback with the audio playback in the audio engine (FMOD).) By the way, I should also mention that I do have an Animator Controller on the character's Animator. If I remove the Animator Controller from the character's Animator, the animations seem to play even with timeUpdateMode set to Manual. However, I need the Animator Controller on that character's Animator, because I need the character to be operating normally when the timeline isn't playing an animation on it. (Again, this all seems to work fine with timeUpdateMode set to GameTime). I am using Unity 2018.2.11f1. Here's a simple unity package that reproduces the behavior I've described: https://www.dropbox.com/s/5qyp4jgo5n30r04/TimelineManualNoAnimRepro-20181005.unitypackage?dl=0 Thank you.