This is probably a common enough use case, but I am new to Timeline so here goes (I'll happily accept links to existing solutions / examples - I couldn't find a concrete enough example for my tiny brain): I am implementing a cutscene that is to take place where the action ends. In practice, I want some characters to walk in and grab another character by the hand and walk them out. Now the problem, obviously, is that the "other character's" initial location depends on the scene and can even vary within a scene (depending on where the character happens to be). How do I position the game objects so that they start from the same offsets relative to the character being dragged out? Now assume that the character doing the "dragging" will also be a Game Object from the scene although I guess a way around that would be to hide the original and clone it to the correct spot and then animate weight variable in the IK Rig to do the arm grabbing. Any idea how to do it? I know I could do this via code and manually just doing the movements, setting animations and so forth, but this seems awfully inconvenient and rigid way to go about. Any help would be greatly appreciated.