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Timeline and Physics

Discussion in 'Cinemachine' started by Damonss, Jan 30, 2019.

  1. Damonss

    Damonss

    Joined:
    Jan 29, 2019
    Posts:
    6
    So i start to make some animation using Cinemachine and timeline. I make a rough terrain for my character to walk on, but my character seems to walk through the terrain i built. How can my character looks like he walk on the terrain rather than walk through it?
     
  2. Damonss

    Damonss

    Joined:
    Jan 29, 2019
    Posts:
    6
    My question is like, i want the physics affected on it.
     
  3. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,268
    Add a RigidBody component to the character.
     
  4. Damonss

    Damonss

    Joined:
    Jan 29, 2019
    Posts:
    6
    I do, but it's still won't make it
     
  5. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
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    29,723
    Gregoryl likes this.
  6. inteletronx

    inteletronx

    Joined:
    May 22, 2022
    Posts:
    4
    What kind of terrain is it? I had this problem once when I imported terrain created in Blender. In such a case, the terrain would require a mesh collider component added to it. Mesh collider is used for uneven irregular terrain. If the terrain is simply a plain, it can have a box collider sort.