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Timeline and Blendshapes

Discussion in 'Timeline' started by Volkerku, May 7, 2019.

  1. Volkerku

    Volkerku

    Joined:
    Nov 23, 2016
    Posts:
    114
    Hi
    Any way to have a timeline track to animate/activate custom blendshapes?
    With FBX models, one can have integrated blendshapes to deform the mesh. Having control over those in timeline would be a great feature for cut scenes. Unfortunately, I'm not good enough in C# to extend the timeline in this way. Any ideas?
    best, Volker
     
  2. yanghai

    yanghai

    Unity Technologies

    Joined:
    Mar 30, 2015
    Posts:
    13
    When BlendShapes exist on a mesh, they can be found on the Skinned Mesh Renderer component. These BlendShapes can be animated. In Timeline, make sure the mesh is part of the animated hierarchy, set the track to record mode and change the BlendShape values on the Skinned Mesh Renderer component... see attached snapshot!
    TimelineBlendShapes.png
     
    SADAF_AFREEN likes this.