Hi Any way to have a timeline track to animate/activate custom blendshapes? With FBX models, one can have integrated blendshapes to deform the mesh. Having control over those in timeline would be a great feature for cut scenes. Unfortunately, I'm not good enough in C# to extend the timeline in this way. Any ideas? best, Volker
When BlendShapes exist on a mesh, they can be found on the Skinned Mesh Renderer component. These BlendShapes can be animated. In Timeline, make sure the mesh is part of the animated hierarchy, set the track to record mode and change the BlendShape values on the Skinned Mesh Renderer component... see attached snapshot!