Hi everyone, Does Timeline works correctly with the animator? I see a lot of videos of guys using Timeline and the animation window but none of the users seem to use the animator and its parameters. Do we need to make a custom playable to use it for now? Does Unity devs are working on an "Animator Track" behaviour for the next release?
Timeline has built-in animation tracks, which use an animator but are completely separate from controllers. If you create animations in timeline (using the record feature) you can edit them with the animation window.
Thanks for the response. I want to manipulate the animator controllers of my gameObject. For example, I use a blend tree to bend the head of a npc. I would like to do the same in Timeline.