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Timeline Activation track problem

Discussion in 'Timeline' started by witcher101, Sep 4, 2018.

  1. witcher101

    witcher101

    Joined:
    Sep 9, 2015
    Posts:
    516
    When i put activation track on timeline. Timeline seems to stop midway for no reason
    My timeline length is 7:30 but it seems to stop at 5:15. Dont know why its happening.
     
  2. seant_unity

    seant_unity

    Unity Technologies

    Joined:
    Aug 25, 2015
    Posts:
    1,516
    Is your activation track turning off the playable director's game object?
     
  3. witcher101

    witcher101

    Joined:
    Sep 9, 2015
    Posts:
    516
    Thanks one of my scripts was turning off playable director. I didnt noticed before.