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TimeframeUI - A simple UI to monitor performance [Open Source]

Discussion in 'Assets and Asset Store' started by termway, Dec 16, 2019.

  1. termway

    termway

    Joined:
    Jul 5, 2012
    Posts:
    80
    TimeframeUI_Logo_1950x1300.png


    This simple UI aims to calculate the average, current and percentile frame per second and timeframe, to display it in a text grid and a graph image in a corner of the game screen.

    TimeframeUI short overview


    How to use TimeframeUI in 3 minutes


    Quick try
    here is the direct link of the raw all-in-one cs file (Snippet)
    1. Download (Save Link As...)
    2. Drag and drop the file in Unity
    3. Select the menu 'GameObject > UI > Timeframe' (or add the TimeframeUI component on a GameObject),
    4. Run Unity
    More information
    More information and documentation are available on the gitlab page, asset store page and in the source code.

    About this asset
    The release of this project on the asset store is the first milestone of my personal goal. I mainly plan to use this asset as a model for more sophisticated projects in the future. I intend to use it primarily for myself, but will be happy to incorporate changes based on yours eventual suggestions you may have. Have a nice day.
     
    Last edited: Jan 18, 2020
    dozhwal likes this.