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Time.timeScale equivalent

Discussion in 'Physics for ECS' started by hardcodednumber, Dec 12, 2019.

  1. hardcodednumber

    hardcodednumber

    Joined:
    May 26, 2014
    Posts:
    88
    Is it possible to change the 'time scale' on the whole simulation like Time.timeScale? If so, how?
     
  2. CookieSalad

    CookieSalad

    Unity Technologies

    Joined:
    Dec 29, 2014
    Posts:
    24
    This is currently not possible out of the box. You would have to create your own system for Time management, then have the Physics Simulation (as well as any other features that use Time in one way or another) depend on it.

    Supporting this out of the box is in our plans, but we're not quite there yet so I don't have any additional info to share for the time being.
     
    steveeHavok likes this.
  3. steveeHavok

    steveeHavok

    Joined:
    Mar 19, 2019
    Posts:
    481
    CookieSalad likes this.
  4. hardcodednumber

    hardcodednumber

    Joined:
    May 26, 2014
    Posts:
    88
    Thanks for the input! There are only two entities in my game that I planned this for. So it should be easy to do it myself.

    Thanks again.
     
  5. soundeos

    soundeos

    Joined:
    Mar 4, 2014
    Posts:
    21
    Any news?
     
    ArkyonVeil and DevViktoria like this.