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Question Time scale

Discussion in 'Animation Rigging' started by boyd600, Dec 6, 2022.

  1. boyd600

    boyd600

    Joined:
    Mar 22, 2009
    Posts:
    49
    hi im trying to get my rigged character to stop moving when TimeScale is set to 0, but no dice

    Code (CSharp):
    1. rBuilder.graph.SetTimeUpdateMode(DirectorUpdateMode.GameTime);
    the update mode is set to Gametime, which according to the docs should make it respect timescale, is this a known issue?