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Bug Time scale is not consistent?

Discussion in 'Animation' started by DragonCoder, Dec 3, 2022.

  1. DragonCoder

    DragonCoder

    Joined:
    Jul 3, 2015
    Posts:
    1,113
    Hey Community,

    [EDIT since I cannot delete a thread >< ] NEVERMIND. Just didn't pay clsoe enough attention. I interpreted the 1:00 as 100 as in 1s. Instead we are not counting in 100/st of second but a downscaled fraction of seconds which is base 60?

    So 0:50 is 0.83s and 1:20 on that scale is in fact 1.33 seconds.
    The heck...

    Well, that explains it at least and I've switched to frames-view. That requires less mind acrobatics.

    Just for consistency sake, here my question below:


    am fairly new to animations and really confused by this:
    upload_2022-12-3_16-59-11.png

    Why are 0.5s and 1.0s so close to each other?
    When I do shift a keyframe, it does show me the same numbers too, but the actual animation is far faster between those two timestamps.

    Have I encountered a bug? Am using 2021.3.13
     
    Last edited: Dec 3, 2022
  2. halley

    halley

    Joined:
    Aug 26, 2013
    Posts:
    1,399
    The numbers are in [seconds]:[frames] and if your current fps for the animation is 60, that would be normal.
     
  3. DragonCoder

    DragonCoder

    Joined:
    Jul 3, 2015
    Posts:
    1,113
    Ahhh, okay, that's a bit more logical.