Yeah sure, the baked shadows will stay in place, but its important if the sun acts as a moving directional light that can cast real time shadows, so at least the shadows that are rendered in real time around the camera (=Player character) are displayed correct. Its simply a performance issue. Its impossible to use real time shadows from a moving lightsource in an outdoor scene, and it looks ugly if the shadow distance is too near. so does the sun cast shadows and if so, can they be turned off? Or let me put it in another way: I use a directional light in the scene and bake a lightmap. Then i turn off the shadow casting on the moving sun, so all lightning still comes from the directional light. I#m aware that at some point the shadow casting wont match with the position of the sun. Another thing: can a lens flare effect be used on the sun?