This Unity Time.deltaTime jitter is really unfortunate. I'm trying to record trailers and it's really starting to cause me problems. Also having issues with Youtube's compression... it's really destroying quality of videos in dark areas. Like at t=13s the structure's video compression makes it look horrible until lightning strikes. And also having issues with TextMeshPro.characterSpacing being jittery (a linear rate of increase of TextMeshPro.characterSpacing causes a nonlinear jittery text position). And don't even get me started on video capture! Nothing is working properly!!! Grarrrbblblerfff!