Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Time Control and Pause Kit (inc. Bullet Time, Freeze, Fast Motion, etc) [RELEASED]

Discussion in 'Assets and Asset Store' started by SketchWork, Jun 28, 2013.

  1. gekidoslair

    gekidoslair

    Joined:
    Sep 7, 2012
    Posts:
    119
    Used the approach I found here : http://answers.unity3d.com/questions/351049/navmesh-agent-pause.html

    with better results - pauses the navmeshagent instantly & resumes

    Code (CSharp):
    1. void pause() {
    2.      lastAgentVelocity = agent.velocity;
    3.      lastAgentPath = agent.path;      
    4.      lastAgentDestination = agent.destination;
    5.      agent.velocity = Vector3.zero;
    6.      agent.ResetPath();
    7. }
    8.        
    9. void resume() {
    10.      if (agent.destination == lastAgentDestination) {
    11.          agent.SetPath(lastAgentPath);
    12.      }
    13.      else {
    14.          agent.SetDestination(lastAgentDestination);
    15.      }
    16.      agent.velocity = lastAgentVelocity;
    17. }
    18.  
     
  2. SketchWork

    SketchWork

    Joined:
    Jul 6, 2012
    Posts:
    251
    @gekidoslair Looks good, I'll add that to the next version. I'll also update the #defines too. thanks for the feedback.

    Justin
     
  3. rusaila

    rusaila

    Joined:
    Nov 1, 2016
    Posts:
    1
    Hi,
    I just downloaded this and I'm not sure how to use it in my project. In the documentation you said that we should do the following:
    4) Add a simple GUI.Button script to trigger a pause.
    5) Add a link in the GUI script to the TimeGlobalController prefab we added earlier.
    6) Call TimeGlobalController.PauseGroupTime().

    I'm not a programmer really and i'm not sure what code we should be using here?
    I honestly thought this will be easier to use that it seems to be.
     
  4. SketchWork

    SketchWork

    Joined:
    Jul 6, 2012
    Posts:
    251
    @rusaila Hi there. The best thing to do is to take a look at the samples included in the package. It is pretty easy to integrate with any existing or new projects.
     
  5. The_Domaginarium

    The_Domaginarium

    Joined:
    Dec 11, 2012
    Posts:
    20
    I am not sure if you had seen this, but I noticed cloth goes crazy when you pause. However, if I manually set the timescale to 0 this problem doesn't happen.

    Is there any setting I could use for the clothing so that it doesn't happen?

    Thanks

     
  6. SketchWork

    SketchWork

    Joined:
    Jul 6, 2012
    Posts:
    251
    Hey there,

    That's a strange one that's not been reported before. I'll take a look for you.

    Justin
     
  7. Vern_Shurtz

    Vern_Shurtz

    Joined:
    Mar 6, 2009
    Posts:
    264
    There has not been an update in awhile. Is this asset still supported or work with the latest version of Unity?

    Thanks.
     
  8. Lab618

    Lab618

    Joined:
    Jan 12, 2015
    Posts:
    36
    Is this asset current and being updated? Asset store lists it as submitted using Unity 3.5.7 and the latest version is two years old.

    Just wanted to check as I'm after a time control asset and don't want to end up with something old and unsupported. Chronos looks good but is a bit pricey for what I need.
     
  9. B0b

    B0b

    Joined:
    Sep 26, 2014
    Posts:
    5
    Same question here does this asset work with the latest version of unity 2017 ?
     
  10. SketchWork

    SketchWork

    Joined:
    Jul 6, 2012
    Posts:
    251
    Hi guys, Yes still working on this asset and will be doing updates to all our assets soon.
     
  11. BurningHeroG

    BurningHeroG

    Joined:
    Aug 18, 2013
    Posts:
    33
    I am interested in purchasing this asset. I would like to know if it works with Unity 2017?
     
  12. Oshigawa

    Oshigawa

    Joined:
    Jan 26, 2016
    Posts:
    362
    @SketchWork

    Hello, i'm interested in buying, does this work with latest Unity and Playmaker? I see the package is quite old.
     
  13. SketchWork

    SketchWork

    Joined:
    Jul 6, 2012
    Posts:
    251
    This asset is still alive and I'm currently updating all the assets to bring them in line with the current Unity versions.
     
  14. Oshigawa

    Oshigawa

    Joined:
    Jan 26, 2016
    Posts:
    362
    Cool, let us know when it's done.