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Question Tiling Textures in URP with UV > 1 Not Working

Discussion in 'Universal Render Pipeline' started by roryo, Apr 11, 2021.

  1. roryo

    roryo

    Joined:
    May 21, 2009
    Posts:
    1,479
    It seems that URP is not tiling textures with UV values greater than 1 or less than 0:

    Screen Shot 2021-04-11 at 11.58.38 AM.png

    This is a procedurally generated mesh using Archimatix Pro in Unity 2020.3.3.f1 and using the shader URP/Lit. I tried Clamp and Repeat on the texture with no change.

    Where the border pixels start to drag is just as the UV values go greater than 1. On the top face, the border pixels drag where the UV values are < 0.

    The expected behavior happens in Unity 2020.3.3.f1 (not URP) using the Standard renderer:

    UVTiling.gif

    Is there a setting I am missing?
     
    Last edited: Apr 11, 2021