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Tilemaps not supported anymore in Tiny?

Discussion in 'Project Tiny' started by Kmsxkuse, Oct 15, 2020.

  1. Kmsxkuse

    Kmsxkuse

    Joined:
    Feb 15, 2019
    Posts:
    297
    Populating a simple tilemap with sprites work as expected in the editor but never show up in the game view or build.

    Are they no longer supported? I would hate to have to make my own tilemap implementation.

    Editor:
    upload_2020-10-15_0-44-19.png

    It's the base 2D Entities + Tiny starter pack and a tilemap with some sprites.

    Game:

    upload_2020-10-15_0-45-22.png

    Nothing from the tilemap shows up.

    Am I doing something wrong? The documentation seem to have wiped the existance of tilemaps in tiny off the face of the google docs so I'm of the impression that support for this was dropped sometime in the last year or so.
     
  2. Ted_Wikman

    Ted_Wikman

    Unity Technologies

    Joined:
    Oct 7, 2019
    Posts:
    875
    Hello @Kmsxkuse,
    2D Entities contains the following 2D features

    Rendering
    • Sprite
    • Sprite Renderer
    • Sprite Atlas
    • Runtime 2D rendering pipeline
    • Editor 2D rendering pipeline
    Physical Collision Detection
    • Primitive Colliders
    • Compound Colliders
    • Rigidbody2D
    • Physics broadphase
    • Broadphase querying API
    (The list can be viewed in 2D Entities package documentation)

    We currently do not support tilemaps. This is a feature we would like to support in the future, but we do not have a timeline for when the support might land.
     
  3. Kmsxkuse

    Kmsxkuse

    Joined:
    Feb 15, 2019
    Posts:
    297
    Oh no, RIP Tilemaps. Welp, I guess it's time to figure out how to make mesh based tilemaps.

    Why is tilemaps still included in the getting started package if they're not supported?
     
  4. Ted_Wikman

    Ted_Wikman

    Unity Technologies

    Joined:
    Oct 7, 2019
    Posts:
    875
    Which getting started package are you referring to?
     
  5. Kmsxkuse

    Kmsxkuse

    Joined:
    Feb 15, 2019
    Posts:
    297
    Last edited: Oct 15, 2020
  6. Ted_Wikman

    Ted_Wikman

    Unity Technologies

    Joined:
    Oct 7, 2019
    Posts:
    875
    Ah, I see. We based 2D Entities Starter on a standard 2D template project, and added the required packages to allow for Project Tiny development. We did not remove any of the dependencies that comes with a standard 2D template project, since this step is not required in order to create Project Tiny executables.

    I am sorry for the confusion, and if we see more developers being misled by this setup, we will update 2D Entities Starter with an improved dependency list.

    Thank you for your feedback!
     
    Kmsxkuse likes this.