Search Unity

Question TilemapRenderer Native Crash

Discussion in 'Scripting' started by Jawsarn, Jun 28, 2022.

  1. Jawsarn

    Jawsarn

    Joined:
    Jan 12, 2017
    Posts:
    245
    We've had some native crashes reported to our dashboard. It seems to be something regarding TilemapRenderer? Anyone who could give any lead on what this could be about or how to get more information about it?

    Code (CSharp):
    1. Thread 12 (crashed)
    2. 0   ntdll                              0x00007ffdfa40d894 NtWaitForMultipleObjects
    3. 1   KERNELBASE                         0x00007ffdf80acbc0 WaitForMultipleObjectsEx
    4. 2   KERNELBASE                         0x00007ffdf80acabe WaitForMultipleObjects
    5. 3   UnityPlayer                        0x00007ffd6b87b6ad winutils::ExternalCrashHandler::HandleCrash (C:\buildslave\unity\build\PlatformDependent\Win\ExternalCrashHandler.cpp:356)
    6. 4   UnityPlayer                        0x00007ffd6b87b752 winutils::ExternalCrashHandler::HandleCrash (C:\buildslave\unity\build\PlatformDependent\Win\ExternalCrashHandler.cpp:426)
    7. 5   UnityPlayer                        0x00007ffd6b88c6a8 winutils::ProcessInternalCrash (C:\buildslave\unity\build\PlatformDependent\Win\WinUtils.cpp:596)
    8. 6   KERNELBASE                         0x00007ffdf816ff27 UnhandledExceptionFilter
    9. 7   ntdll                              0x00007ffdfa4151b0 RtlUserThreadStart$filt$0
    10. 8   ntdll                              0x00007ffdfa3fc766 _C_specific_handler
    11. 9   ntdll                              0x00007ffdfa41209f RtlpExecuteHandlerForException
    12. 10  ntdll                              0x00007ffdfa3c1454 RtlDispatchException
    13. 11  ntdll                              0x00007ffdfa410bce KiUserExceptionDispatcher
    14. 12  UnityPlayer                        0x0000000000c37871  (C:\buildslave\unity\build\artifacts\Stevedore\vs2019-toolchain_66be\include\xtree:54)
    15. 13  UnityPlayer                        0x0000000000c37867  (C:\buildslave\unity\build\artifacts\Stevedore\vs2019-toolchain_66be\include\xtree:198)
    16. 14  UnityPlayer                        0x0000000000c37867  (C:\buildslave\unity\build\artifacts\Stevedore\vs2019-toolchain_66be\include\xtree:204)
    17. 15  UnityPlayer                        0x0000000000c37867  (C:\buildslave\unity\build\Modules\Tilemap\TilemapRendererJobs.cpp:826)
    18. 16  UnityPlayer                        0x00007ffd6bc67875 TilemapRendererJobs::DispatchChunkJob::Execute (C:\buildslave\unity\build\Modules\Tilemap\TilemapRendererJobs.cpp:797)
    19. 17  UnityPlayer                        0x00000000004a605b  (C:\buildslave\unity\build\Runtime\Jobs\Internal\JobQueue.cpp:460)
    20. 18  UnityPlayer                        0x00007ffd6b4d605b JobQueue::Exec (C:\buildslave\unity\build\Runtime\Jobs\Internal\JobQueue.cpp:632)
    21. 19  UnityPlayer                        0x00007ffd6b4d6527 JobQueue::ProcessJobs (C:\buildslave\unity\build\Runtime\Jobs\Internal\JobQueue.cpp:954)
    22. 20  UnityPlayer                        0x00007ffd6b4d7b70 JobQueue::WorkLoop (C:\buildslave\unity\build\Runtime\Jobs\Internal\JobQueue.cpp:1046)
    23. 21  UnityPlayer                        0x00007ffd6b5daef1 Thread::RunThreadWrapper (C:\buildslave\unity\build\Runtime\Threads\Thread.cpp:82)
    24. 22  KERNEL32                           0x00007ffdf9d07034 BaseThreadInitThunk
    25. 23  ntdll                              0x00007ffdfa3c2651 RtlUserThreadStart
    26. 24  ntdll                              0x00007ffdfa3c2651 RtlUserThreadStart
     
  2. bitHussar

    bitHussar

    Joined:
    Jan 9, 2016
    Posts:
    33
    I also seem to have this crash. Did you manage to fix it or track down its cause?
     
  3. Jawsarn

    Jawsarn

    Joined:
    Jan 12, 2017
    Posts:
    245
    Sorry don't recall if we did something or it just didn't pop up anymore.
     
  4. rochmich

    rochmich

    Joined:
    Jul 29, 2017
    Posts:
    8
    Still ongoing as of now