I've been trying out the new Tilemap functions. So far I only have an issue with the Tilemap Collider and a question regarding the Palettes. So lets start of with the issue I'm having with the Tilemap Collider. So it looks like the Tilemap Collider makes a collider box for every tile you've assigned collision to in the Sprite Editor. At this moment I'm using it to make a little test 2D platformer, so I have an object with a Rigidbody2D and a collider. When I use a box collider, my player object gets stuck on the edges of the tiles (where a new collision box starts) and when I use a sphere or capsule collider, the player object moves kind of bumpy along the Tilemap Collider. I know this has been an issue for a long time with adjacent boxCollider2D's. With the Tilemap Collider I expected to have adjacent tiles with collision to have a combined collider rather than a collider per tile. So am I missing something or do I still have to deal with this weird and old bug? I didn't want to make an entire post for this so I'll just ask it together with my previous mentioned problem. So my question is: What is the best way to properly update a Pallete? I currently have a spritesheet with just a few tiles. So every time I add a tile, I have to re-slice my spritesheet into individual sprites and then recreate the Palette or manually add them. So I'm just wondering what the best way to do this is, without the fear of losing anything I created.