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TileMap & Vertex Snapping

Discussion in '2D' started by Nathan_D, Jul 24, 2018.

  1. Nathan_D

    Nathan_D

    Joined:
    Oct 10, 2013
    Posts:
    31
    I'm trying to some 3D room shapes with TileMap for practice. I use multiple Tilemap renderers in different angles and put together rooms. I noticed that Tilemap renderers do not accept vertex snapping so I have to link each wall portion by eyeballing it, which can be tedious especially in 3D space.

    Does anyone have any shortcuts to allow vertex snapping in Tilemap ? It would be a useful feature.
     
  2. barskey

    barskey

    Joined:
    Nov 19, 2017
    Posts:
    207
    I'm not sure I understand completely. Do you mean you are using a Tilemap for the floor, and a Tilemap for each wall, and they are perpendicular to each other? Could you attach a script to the Tilemap gameobject that snaps the transform position to a certain grid?