Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Tilemap sprites do not inherit tilemap sprite mask settings

Discussion in '2D Experimental Preview' started by _Serg, May 25, 2020.

  1. _Serg

    _Serg

    Joined:
    Oct 27, 2013
    Posts:
    6
    Unity 2019.3.13f1
    Tilemap editor 1.0.0

    The sprites created by tilemap are instantiated with the default settings on their SpriteRenderers, this presents a problem if tilemap is meant to be seen only inside a certain mask.

    At the moment I'm using a script that copies tilemap's Mask Interaction, Order in layer and Rendering layer mask properties. But I think it should copy those by default, otherwise changing those properties on the tilemap doesn't change anything in the game.
     
unityunity