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Tilemap sprites do not inherit tilemap sprite mask settings

Discussion in '2D Experimental Preview' started by _Serg, May 25, 2020.

  1. _Serg


    Oct 27, 2013
    Unity 2019.3.13f1
    Tilemap editor 1.0.0

    The sprites created by tilemap are instantiated with the default settings on their SpriteRenderers, this presents a problem if tilemap is meant to be seen only inside a certain mask.

    At the moment I'm using a script that copies tilemap's Mask Interaction, Order in layer and Rendering layer mask properties. But I think it should copy those by default, otherwise changing those properties on the tilemap doesn't change anything in the game.