I've been trying to convert a lot of my top down games maps to the new tilemap system but have since discovered something which breaks the system for me, tiles seem to be all sorted based on the origin of the tilemap object rather than the individual tiles position. The problems this creates are quite large as a wall which starts at the bottom of the stage will function as expected at the origin point but as it moves up the level (y axis) they retain the same sorting information and the player disappears behind them rather than each tile being sorted individually by it's y axis. Is there going to be something I can use to fix this like a sorting group? About the only fix I can think of is to have one tilemap per every y level on the map which will be a nightmare to work with on my larger (100x100 tile) maps. Looks like I may have to revert back to my old system if this is the case, any info?