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Tilemap Renderer Modes

Discussion in '2D Experimental Preview' started by StormBurpee2, Oct 14, 2017.

  1. StormBurpee2

    StormBurpee2

    Joined:
    Sep 30, 2017
    Posts:
    1
    Hi there,

    I've looked at a few past threads posted in here that say there is an option to set the tilemap renderer mode to Individual or Chunk?
    Was just wondering if this option was still available, or if there was a workaround to get the tiles to render individually? Just coming into an issue with sort orders (specifically, I have set a custom axis etc, but this only works based on the centre location of the given layer, and I suppose individual tiles would work.).

    Thanks in advance,
    Storm
     
  2. AssembledVS

    AssembledVS

    Joined:
    Feb 23, 2014
    Posts:
    248
    I'm also looking for this feature. It seems to have been cut for now because they are re-working it.

    Can @Johaness_Reuben can confirm?

    I had a certain workflow envisioned using the individual/chunk render modes for different tilemaps. It looks like you cannot sort individual tiles right now, just entire tilemaps.
     
  3. OtakuD

    OtakuD

    Joined:
    Apr 24, 2014
    Posts:
    44
    Also would have a great need for this feature, difficult to progress without knowing if it will be available.
     
  4. AssembledVS

    AssembledVS

    Joined:
    Feb 23, 2014
    Posts:
    248
    There are workarounds for everything, however. In my game, the tiles that do not have to be dynamically sorted also happen to be by far the most common ones - the ground and walls. Objects that do need to be dynamically sorted can be Unity game objects, so things like trees, tables, crates, etc. It's important, I think, for us to go with what we have and not wait on anyone.

    But yes, getting some more information about this would be great.
     
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