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Tile Map Tilemap palette window features

Discussion in '2D Experimental Preview' started by mgear, Jun 5, 2016.

  1. mgear

    mgear

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    - There is no undo when editing in tilemap palette window?
    - if other than Default palette is selected, and hit play then stop, Default palette gets set selected
     
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  2. Johaness_Reuben

    Johaness_Reuben

    Unity Technologies

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    Currently no undo when editing Tile Map Palette yet.
     
  3. mgear

    mgear

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    After picking tile from Palette window, cannot flip the tile in scene view, until click there once with any mouse button..

    if flip/rotate keys would work while Palette window is active, then can start painting with the flipped sprite.. (and save 1 mouse click)
     
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  4. Johaness_Reuben

    Johaness_Reuben

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    That's something to look into. Currently flip/rotate when the Palette is active work only when in edit Palette mode.
    I typically Right-Click in the scene view to make it active before painting. That's ok for me, habit from years of using graphics software that has different modes or active views. :)
     
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  5. mgear

    mgear

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    How about some way to ping tile file in project window, when you double click or right click the tile in palette window?
     
  6. mgear

    mgear

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    When resizing Palette window, the palette view has some strange zoom or pan,
    tiles fly away out from the view..(to the right)


     
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  7. mgear

    mgear

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    Could have use for this feature:
    - Select area from scene tilemap
    - Create brush from that selection, into Palette window

    say, you have build few houses in the tilemap,
    and want to use those as brushes later on..
    (so could create new palette/collection of them)
     
  8. Johaness_Reuben

    Johaness_Reuben

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    Yes, adding a way to find the tile in the project.
    Palette window does sometimes have wierd behaviour when zooming and panning - fixing
     
  9. Johaness_Reuben

    Johaness_Reuben

    Unity Technologies

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    Currently you can do this - After selecting the tiles on the tilemap with Ctrl+Paint Tool, unlock the palette and you can stamp the selection in the palette. Palette/Clipboard can't be empty though. Needs at least one tile in there already.

    We are working on a better way for editing/setting up the palette.
     
  10. mgear

    mgear

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    Ok, seems to work, had empty palette.

    Next one,
    is it possible to access these from scripts:
    - Get/Set currently selected tile in Palette window (so can make helper scripts to select next/prev-tile)
    - I guess then need to have access to current and other clipboards also (if want to get next tile from currently selected clipboard, or from main clipboard)