Tilemap Extras preview package We are making a selection of tools from the 2D Extras GitHub repo available via Package Manager. This will allow users to have easier access to these tools without having to go through GitHub. Thank you to everyone who has contributed to the repository over the years. Please continue to let us know about your project and workflow needs and we will endeavour to make Tilemap Extras an even better tool for developing 2D games in Unity! What’s in the package? Tiles Animated: Animated Tiles are tiles which run through and display a list of sprites in sequence. RuleTile: Generic visual tile for creating different tilesets like terrain, pipeline, random or animated tiles. Isometric Rule Tile: A Rule Tile for use with Isometric Grids. Hexagonal Rule Tile: A Rule Tile for use with Hexagonal Grids. Enable Flat Top for Flat Top Hexagonal Grids and disable for Pointed Top Hexagonal Grids. Rule Override Tile: Rule Override Tiles are Tiles which can override a subset of Rules for a given Rule Tile to provide specialised behaviour while keeping most of the Rules originally set in the Rule Tile. Advanced Rule Override Tile Brushes Group: This Brush helps to pick Tiles which are grouped together by position. Gaps can be set to identify if Tiles belong to a Group. Limits can be set to ensure that an over-sized Group will not be picked. Use this as an example to create brushes that have the ability to choose and pick whichever Tiles it is interested in. Line: This Brush helps draw lines of Tiles onto a Tilemap. The first click of the mouse sets the starting point of the line and the second click sets the ending point of the line and draws the lines of Tiles. Use this as an example to modify brush painting behaviour to make painting quicker with less actions. Random: This Brush helps to place random Tiles onto a Tilemap. Use this as an example to create brushes which store specific data per brush and to make brushes which randomise behaviour. GameObject: This Brush instances, places and manipulates GameObjects onto the scene. Use this as an example to create brushes which targets objects other than tiles for manipulation. Scripts CustomRuleTileScript: This helps to create new custom Rules for the Rule Tile. Samples Waterfall Animated Sample: An example implementation of an Animated Tile. Pipe Rule Tile: An example of a Rule Tile with rules matching four-way orthogonal neighbours. Dungeon Rule Tile: An example of a Rule Tile with rules matching eight-way orthogonal and diagonal neighbours. Getting Started Install Unity 2020.1 or newer. Make sure that Preview Packages are visible by opening Project Settings, going to the Package Manager section and checking Enable Preview Packages. Open Package Manager by going to Window > Package Manager Choose Tilemap Extras from the list and click on Install at the bottom right of the Package Manager window. What you can do We would like your feedback on how these tilemap extras contribute to your projects. Do let us know what works well, what could be improved and what is missing.