Could someone explain the reasoning behind the draw order here and how it would be corrected? In our game we wanted to use completely free movement, so this would probably require us to draw collision tiles on everything we don't want the player to interact with instead of always walking in the middle of tiles. What is determining the draw order here? The pivot of all the sprites appears to have been set at .5/.25 but that would still put it at its mid bottom ish area. Since everything here is Default layer and Order in Layer 0, not quite understanding the logic. Edit: Just realized in your demo you put the character at Z=1, I would have assumed this put the character ALWAYS in front of all the "Ground" tiles at Z=1.