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Question Tilemap Collider 2D ignores custom physics shape of sprites

Discussion in 'Physics' started by iGoA, Feb 1, 2024.

  1. iGoA

    iGoA

    Joined:
    Aug 23, 2020
    Posts:
    22
    Hi all,

    I'm trying to use custom physics shapes for a Tilemap Collider 2D, but they're always ignored.
    upload_2024-2-1_21-0-55.png
    Here you can see the placed tile in the scene with the actual collider shape (left) and my custom physics shape in the sprite editor (right)

    What I've done so far:
    Ensured twice, that collider type of tile is set to "sprite"
    Esnured twice, that changes in the sprite editor are applied
    Resetted the collider component
    Removed the collider component, re-added a completely new one
    Restarted Unity Editor

    I'm working with 2022.3.15f1

    Can anybody help me?
     

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