https://i.gyazo.com/544755c5ba2e988d89d7f67896a5d53b.mp4 So I'm using Tilemap Collider 2Ds to define the levels of my 2D Platformer. For some reason however, in these very specific locations, the mesh doesn't generate properly and basically acts as though a wall/floor doesn't exist. This only happens if I transition into the scene that has the Tilemap Collider, not if I start the game in the scene (happens in build as well). In the clip I showed, every other wall in the level functions perfectly. It's only this wall. I have had this occur to me in a different scene with a floor segment. If I change the level geometry, the bug usually fixes itself. I am using Tilemap 2Ds with Composite Collider 2Ds and Static Rigidbodies. I have also set the gameobject itself to Static, and the geometry type on the Composite Collider to Polygons. The Tilemap colliders are quite large and complex, and are often disjointed as well.