I noticed that as I use the tilemap and add more brushes the my list is getting rather long. Will a scroll bar appear once I add enough items to the list, or will I encounter an issue where I cannot select the brush I need anymore? I feel like maybe I am doing this the wrong way if I do end up with the issue I fear. Is there some other way I should be using prefab brushes?
I guess you could just have one Prefab Brush and change the prefab you want to paint with in the Object Selector under the Prefabs list instead? This should cut down the Brush menu size. In the future, the GameObject Brush and the Tile Palette will be updated so you can pick these up from the Tile Palette instead.
Was this ever implemented? tried to look in the 2020 changelogs so far but couldn't find it, Looking to work on a project but really keen to wait to use this feature for it.
Yes, it has! You will need to do a little bit of setup to get to it for now: Install 2020.1 beta from https://unity3d.com/beta/2020.1b Ensure your project has the 2D Tilemap Editor package Install the 2D Tilemap Extras package from https://github.com/Unity-Technologies/2d-extras/tree/package_2020.1 Requires git to be installed on your computer Enter the following in Package Manager https://github.com/Unity-Technologies/2d-extras.git#package_2020.1 or Add the following line to your Packages/manifest.json file in your Unity Project under the dependencies section: "com.unity.2d.tilemap.extras": "https://github.com/Unity-Technologies/2d-extras.git#package_2020.1" If you do not have git installed on your computer, you can download or clone this repository into your project in the folder Packages/com.unity.2d.tilemap.extras Select the GameObject Brush under the Tile Palette to use
Hi! I'm trying to use this but there is no branch named package_2020.1. Should I use #master, #package or #package_2021.1?
For 2020.1, you should be using #package. Alternatively, you can install the Tilemap Extras package using the Unity Package Manager as well.