Hi, I'm trying to know the current size of a tile map and for that I've experimented with "localBounds" and "cellBounds" but their behaviour is a bit weird. Here's a video of what's happening: https://www.dropbox.com/s/gyquw76k4j6hwqy/tilemap_bug.mp4?dl=0 The white border is a gizmo drawing the bounds rectangle ("cellBounds" in this case). Basically it seems that once the bounds grow they never shrink back even if no tile is present. Any hints? [EDIT] I just noticed there's a "CompressBounds" method that does what I need - removes the empty bounds space. It's just a bit weird this has to be done manually, but I guess that will have to do. In the meantime, if someone knows a better way to do this please let me know!