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Tilemap and Prefab generates errors

Discussion in 'Editor & General Support' started by RemDust, May 4, 2018.

  1. RemDust

    RemDust

    Joined:
    Aug 28, 2015
    Posts:
    432
    Hi guys, in order to speed up my levels building I tried to take my "basic" tilemap gameobject and make it a prefab but it seems creates errors :

    - refresh case sensitivity failure
    Also a warning :
    - the GUID for "my prefab blabla" is already in use by "same prefab blabla here". Assigning a new guid.

    It doesnt prevent the game from running but it seems to mess up my palettes who then appears empty :/

    Any idea about what is going on and how to prefab tilemaps properly ?

    Thank you all :)