Using Unity 2019.1.8 I found nothing on the internet so i'm asking here: I'm making a 2d retro style platformer using unity's tilemap system. I have a prefab brush to paint my prefabs. Painted prefabs are under a parent tilemap. I'm trying to add a composite collider2d but it doesn't work which results in a known problem, random collisions caused by two adjacent colliders in the tilemap. Please note that if possible i want player's collider to be a box2d and NOT a mix of box2d for the body and circle for the feet because i'm using raycasts and i'm still unfamiliar with them. Is there any solution or workaround to this problem?