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Tiled Terrain Multiple Splatmap replacement?

Discussion in 'World Building' started by Frosty-DCFC, Jul 3, 2019.

  1. Frosty-DCFC

    Frosty-DCFC

    Joined:
    Jun 12, 2019
    Posts:
    6
    I have created a tiled terrain using the new Terrain Tools in Unity 2019.
    I now need to replace the splatmap on each of these tiles with a new map created in Photoshop. Is there a way to do this similar to the way in which you can replace the heightmaps?
    Currently, as long as the heightmaps are correctly named (x0_y1 etc), Unity will batch replace them. I just need to do this with a tiled array of splatmaps (one for each terrain tile).
    As I have 30x30 terrain tiles doing this manually, whilst possible, would be extremely tiresome and time consuming.
    Thanks.
     
  2. wyattt_

    wyattt_

    Unity Technologies

    Joined:
    May 9, 2018
    Posts:
    424
    You can expect to see this in the 19.2 release of our package
     
    Frosty-DCFC likes this.