Hey there, So Im building a 2D game and coming from a UI background just assumed Unity 2D would have similar control over the sprites as you do in the UI tools. I want to be able to use sliced and tiled sprites with unity 2D (Not GUI). I've built my prototype scaling game objects but now that im ready to apply the art treatment I will need to be able to either tile my sprite textures. Is this possible? Thanks
Currently released Unity doesn't come with slicing or tiling support for SpriteRenderer. The support it is currently in development and aimed for 5.4 (March 2016). If you have pro license, you can already download 2D alpha build that has this feature from https://bitbucket.org/Unity-Technologies/2ddemos/wiki/Home