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Tiled sprite performance on mobile

Discussion in '2D' started by Lordinarius, Nov 28, 2015.

  1. Lordinarius

    Lordinarius

    Joined:
    Sep 3, 2012
    Posts:
    94
    Hi
    i am using this asset from asset store : https://www.assetstore.unity3d.com/en/#!/content/23091
    it works nice but there is a problem. Each tile has it's own sprite renderer and 2d collider types. Lets create 64x64 tile grid this equals 4096, assume 50% of tiles are air, so we have 2048 sprite renderers and 2d colliders. Also we need foreground and background layers for only decorations 3*2048 = 6144 sprite renderer. At the end we have 6144 renderer and 2048 2d colliders. Does it make any performance impact on last 3 generation mobile devices ?