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Tiled Lighting and Cluster Lighting

Discussion in 'Graphics Experimental Previews' started by kite3h, Nov 14, 2017.

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  1. kite3h

    kite3h

    Joined:
    Aug 27, 2012
    Posts:
    197
    Sometime I think that Unity spolied developers.

    I heard about Unity is making Scriptable Renderloop , I agreed Scriptable Render loop As important as tiled lighting.
    But
    It takes too long.


    Someone is trying to program the shader to node base.
    It is funny.
    Some exprt programmer hate unreal becase they use node base shader.

    In Shader, surface is not important , Lighting model is very important.


    What we need to talk about now is not the node base. It is froxel.

    Unreal already was changed using froxel.

    Texutre streaming level resolcing use froxel,
    Volume lighting use froxel.
    Even Post effect use froxel.

    But Unity does dot support Texture streaming.


    Do you really think development without Texture Streaming is possible?

    Granite is good plugin but It has also limit.

    Tiled Lighting , Texutre Streaming , froxel effect, and geometry streaming .

    I want just this feature.
     
    lyn2010xu likes this.
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