Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice
  2. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  3. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

Tiled Lighting and Cluster Lighting

Discussion in 'Graphics Experimental Previews' started by kite3h, Nov 14, 2017.

Thread Status:
Not open for further replies.
  1. kite3h


    Aug 27, 2012
    Sometime I think that Unity spolied developers.

    I heard about Unity is making Scriptable Renderloop , I agreed Scriptable Render loop As important as tiled lighting.
    It takes too long.

    Someone is trying to program the shader to node base.
    It is funny.
    Some exprt programmer hate unreal becase they use node base shader.

    In Shader, surface is not important , Lighting model is very important.

    What we need to talk about now is not the node base. It is froxel.

    Unreal already was changed using froxel.

    Texutre streaming level resolcing use froxel,
    Volume lighting use froxel.
    Even Post effect use froxel.

    But Unity does dot support Texture streaming.

    Do you really think development without Texture Streaming is possible?

    Granite is good plugin but It has also limit.

    Tiled Lighting , Texutre Streaming , froxel effect, and geometry streaming .

    I want just this feature.
    lyn2010xu likes this.
Thread Status:
Not open for further replies.