I was wondering, is there a way to render an asset preview for a custom tile? I suppose I could create a custom inspector, override RenderStaticPreview, take the tile's sprite's texture (which would be tricky as it's a Multiple sprite) and multiply every pixel by the tile's color, but I think there should be an easier way since Unity already does all that for default tiles. Also, why not make a preview render automatically for any custom tile that derives from Tile, without the need of a custom incpector (it has a Sprite, what else do you need?) ? This is especially annoying because in my project I have a custom inspector for the Tile class, so I don't have default previews at all, and it becomes a lot harder to navigate in the assets.