Hello, I have a sizeable list of prefabs that are made to generate my terrain with (level tiles). What I want to do is check whether or not a prefab is allowed to stand next to another one. I thought this could be done by looking at the faces and checking if they overlap (also same size) In an example where 2 boxes are considered, both are the same size with a diagonal top side, meaning one side is half the size of its opposite. only the faces that are the same dimensions should be considered to be placed next to each other. This way the tiles can be placed, based on the faces themselves. Removing the need to specify every side of every block with every possible connection and its orientation, which sounds very inefficient. The problem is I have no idea how to get started on this (or if my idea would be performant at runtime). Therefore I came here to ask if anyone has any guidance on how I can approach this.