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Discussion in '2D Experimental Preview' started by febucci, May 5, 2018.
This worked for me, thank you very much.
MAN YOU SAVED MY LIFE! THANKS!
still not working in 2019.3.0b8. so I guess unity is focusing more on increasing their subscription price than fixing this bug. amazing.
the workaround with the material works though
I just deleted my palette and all the tiles. Then I created a new palette and dragged my sprite sheets and my rule tile, and they appeared again. Using 2018.4.19f1.
I found the problem. It is similar to the workaround that was posted. Check the Palette you created. The Prefab that is made when you create a new Palette. See if "Tilemap Renderer" is in the list of Components in the inspector. It wasn't for me and I had this issue. I added a Renderer to the Prefab and it instantly showed my tiles inside the Tile Palette window.
Well, I've met this problem too, and I haven't googled any proper solution (though there are a lot of posts about this issue). For me it shows up when I choose Cell Size to automatic (in create palette window, not in sprite editor). Hope it would be useful to someone
I had the exact same issue. Did you fix it? Please give us an update at www.decleanestgutters.com
Bug still happening in 2020.1.4f1.
Imported tiles in tilepalette, they become invisible in it but can still be placed and be visible in scene.
However, in my case, this completely destroyed the tilepalette making it lose all references except the last ones.
Adding more tiles after this happens, breaks even more the tilepalette making all imported tiles afterwards to become a random reddish color.
Had to redo everything.