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Tile Palette Improvements

Discussion in '2D Experimental Preview' started by Ziboo, Sep 14, 2017.

  1. Ziboo

    Ziboo

    Joined:
    Aug 30, 2011
    Posts:
    356
    Hi,

    Awesome work on the tilemap, seems to be able to handle a lot of cases.
    Can't wait for isometric grid.

    Regarding the tile palette, I think it could have some love.
    The UI is not really nice, all those dropdowns... I'm sure you can figure something better. (treeview ?)

    For some feedbacks in the meantime:
    - Double clicking a tile in the tile palette should select the tile asset in the project
    - Can selecting a tile force selecting a brush ?
    - Would be really cool to have a checkbox to display the same controls directly in the scene view. At least tools, active tilemap, and brushs.
    - Other issue but that's Unity in general, and I hope it will be addressed some day, toggle the scene view to fullscreen, disable the tilepalette window, so impossible to paint. I think it should never disable other windows.

    Thanks, a nice work again

    EDIT: RuleTile, setting the "Default Collider" doesn't seems to do anything, it's always using the sprite one.

    Btw, I used the Techdemo project with 2017.2.0b11
     
    Last edited: Sep 14, 2017
  2. keely

    keely

    Joined:
    Sep 9, 2010
    Posts:
    966
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