Search Unity

  1. The 2022.1 beta is now available for testing. To find out what's new, have a look at our 2022.1 beta blog post.
    Dismiss Notice

Tile Map Tile Palette Improvements

Discussion in '2D Experimental Preview' started by Ziboo, Sep 14, 2017.

  1. Ziboo


    Aug 30, 2011

    Awesome work on the tilemap, seems to be able to handle a lot of cases.
    Can't wait for isometric grid.

    Regarding the tile palette, I think it could have some love.
    The UI is not really nice, all those dropdowns... I'm sure you can figure something better. (treeview ?)

    For some feedbacks in the meantime:
    - Double clicking a tile in the tile palette should select the tile asset in the project
    - Can selecting a tile force selecting a brush ?
    - Would be really cool to have a checkbox to display the same controls directly in the scene view. At least tools, active tilemap, and brushs.
    - Other issue but that's Unity in general, and I hope it will be addressed some day, toggle the scene view to fullscreen, disable the tilepalette window, so impossible to paint. I think it should never disable other windows.

    Thanks, a nice work again

    EDIT: RuleTile, setting the "Default Collider" doesn't seems to do anything, it's always using the sprite one.

    Btw, I used the Techdemo project with 2017.2.0b11
    Last edited: Sep 14, 2017
  2. keely


    Sep 9, 2010