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Tile Palette completely screwed up

Discussion in '2D' started by Deleted User, Nov 12, 2020.

  1. Deleted User

    Deleted User

    Guest



    Hey, I recently started with unity and everything was going well with my tile palette. But recently everything in my tile palettes is messed up and I cant figure out why. If I create a new project everything works fine, so there is something that screws it up, but does anyone know what?
     
  2. Deleted User

    Deleted User

    Guest

    looks like this:
     

    Attached Files:

  3. spicygyro

    spicygyro

    Joined:
    Jun 30, 2019
    Posts:
    3
    Same problem. If I try to update my palette this happens. Choosing Overwrite erases everything and leaves me with single pixels representing the tiles. If I choose Reuse I get the problem you're showing, where tiles get placed around randomly, sometimes covering other tiles thus ruining the palette.
     
  4. ChuanXin

    ChuanXin

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    1,068
    You may need to adjust your Tile Palette asset to make your Tiles fit, as the Auto sizing in the Tile Palette is not working well for your set of Tiles.

    You can do that by:
    • Selecting the Tile Palette asset in the project window, expanding it and select the Grid Palette asset.
    • Set the Cell Sizing property to Manual.
    • Return to the Tile Palette asset.
    • Change the Cell Size in the Grid component to appropriate values.
    • Save your project.