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Bug Tile memory limits exceeded, some content may not draw

Discussion in 'Android' started by mnbmr, May 9, 2024.

  1. mnbmr

    mnbmr

    Joined:
    Mar 22, 2023
    Posts:
    1
    I have a mobile Android SDK that programatically creates and displays a WebView containing an HTML5 video. The native Android version works correctly, however when I integrate the SDK into a Unity project, the WebView displays but the video does not, and the console is spammed with the tile memory limits exceeded, some content may not draw warning. I have looked at similar threads, but they either referenced a bugfix in Chromium v77/78 or had no solution. I'm out of ideas and wondering if anyone had any experience with this issue. I'm leaning towards it being something related to how Unity works/builds apks, since it works in the native implementation. Any help is appreciated.

    SO link (w/ bounty for the next week): https://stackoverflow.com/questions...ory-limits-exceeded-some-content-may-not-draw