Okay, first off I've been looking into this issue since the 2D tools surfaced for unity hoping these problems would have been rectified, but here we are. So the problem is this: As you can see I have a pretty noticeable line going in between my tiles. Also I have highlighted the Position of the camera, as you can see it is in integers (no floating point trickery here ). I round the position I send the camera to an int. The tiles themselves are set up as 1 pixel to 1 unit. I have tried this in a multitude of numbers all producing the same effect. It also may be of use to note that my tiles are tiled in integers as well (0,16,32, etc). Aside from buying something like 2D toolkit, or subtracting the pixels to unit by one thousandth, is there any other way to solve my problem? Is anyone else encountering this issue no matter what kind of "magic" they use?